The Trapster's Maze
| The Trapster's Maze | |
|---|---|
| ◄Eamon adventure #283 | |
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| Author | Raymond Feist |
| Created | c. 1981 |
| Released | May 2026 |
| Native format | Apple DOS 3.3 |
| File | Eamon 283 - The Trapster's Maze.dsk |
The Trapster's Maze is an Eamon adventure written by Raymond Feist around 1981 and formally added to the Eamon catalog in 2026.
Background
After his graduation from the University of California, San Diego in 1977 but before the publication of his first novel in late 1982, Feist was working a variety of small writing jobs and entertaining himself by playing in a long-running RPG campaign with friends. The setting of the campaign, led by Stephen Abrams, was something that Feist and the other players helped develop into a rich and complex fantasy world which came to be known as Midkemia.
Looking back in 2026, Feist noted, "At that time I had zero expectations of being a game designer or writer." However, he had a keen interest in both, as well as in computers. (Abrams was the first person Feist knew who owned a home computer: an Apple II.) When he found Eamon, he liked the fact that he could write his own game script for it, so he "took a bash" and around 1981 created two adventures: The Jester's Court and The Trapster's Maze.
Feist shared the adventures with friends and they made their way into the software library of the Apple Corps of San Diego (ACSD), but the disks seemingly weren't distributed much further and the adventures fell into obscurity. A set of ACSD disks that included Feist's two adventures (along with a third by another club member) were auctioned on eBay in 2026 and were purchased by Huw Williams for $20. Williams imaged the disks and made the adventures available through the Eamon Wiki.
Informed of the the recovery of his adventures, Feist wrote, "It's good to know they're still floating around out there somewhere and a few folks may still get a giggle out of them."
Premise
From the introduction:
Hanging around Ye Bitten Dog one day, you and your lowlife buddies were informed by the Mercenaries Guild representatives that volunteers were needed for a dangerous mission. Insofar as you were all too drunk to get out of the room, you got elected.
So, after sobering up, you were given your orders.
Alfonso Vencinti, local magician about town, desires you recover the legendary "Chalice of Ubarzee". Despite your reluctance, you agree (especially since you're all at least two months behind in your dues).
As you are marched to your destination, you begin to sober up and take stock of your companions. With you are:
Harold Freebooter, well known ladies' man, swordsman, and maladroit;
Black Aldar, best swordsman in the kingdom and stout fellow (except for a tendency to run off after every phony treasure map ever found);
Mengle the mad mage (oh well);
And Obar the dwarf (help!), the reckless wonder.
Giving you no choice in the matter, the guild's representatives (the fifty guys who were sober when the call came) escort you to the entrance of the Trapster's maze. The spokesman informs you the "boys" would frown upon any attempt on your part to try to avoid this obligation. The fifty bowmen surrounding you emphasize the point.
You are standing outside the Trapster's maze (it's to the east). All around you stand smiling bowmen, weapons at the ready. Your friends are waiting for you at the entrance.